Starting EquipmentYou start with the following items, plus anything provided by your Background. Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Starting ProficienciesYou are proficient with the following items, in addition to any Proficiencies provided by your race or Background.Īrmor: Light Armor, Medium Armor, Shields Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Hit Points Hit Dice: 1d8 per Cleric level As a Cleric, you gain the following Class Features.